Jason Schreier, Bloomberg | Tuesday January 4, 2022
Eight years is a long time to develop a game. Levine’s breakout 1999 release, System Shock 2, was finished in a year and a half. BioShock — a seminal shooting game released in 2007 that, according to New York magazine, “proved games could be art” — took about five years, as did a followup, which came out in 2013.
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